New intro to Thomas Edison!
It is finally moving along. Better late than never for now.
Checkout some of the behind the scenes below.
New intro to Thomas Edison!
It is finally moving along. Better late than never for now.
Checkout some of the behind the scenes below.
Hey everyone! Sorry I haven’t updated in awhile. It has been a very busy summer and I am back at Marist College now for a new semester.
I had a small role in a game called Clockwork which was designed by Michael Ren and we were featured at the New York Come Out & Play Festival this year with Grasshopper Games. I have pictures and videos inside for your viewing pleasure, and more about the game.
Sorry for not posting in awhile! I’ve been hard at work at my internship, a programming sidejob, working on Thomas Edison, as well as a project of my own when I can.
Checkout three amazing pieces of concept art that our fine artist Stephan Park has made for Thomas Edison!
Marist Game Society had our Spring 2013 Game Expo! Students showed off their projects made during the semester or year. Carrot Island debuted Thomas Edison, our HTML5 game discussed a few weeks ago. We finally have a functional first level. While not entirely complete, its a good test to gain some feedback from players.
Read on to see more behind the project, our experience during game design, and play the actual game!
Over the last two years, I’ve been apart of about 4 different student-indie development groups. All of them have had fantastic ideas, were fairly organized, and “clicked” very well between members.
But none of them worked out.
Why?