Tag Archives: lua

Book Review: CryENGINE Game Programming with C++, C#, and Lua

CryENGINE is the popular and insanely powerful game engine used in games such as Crysis, Ryse, and originated with Far Cry 1. Developed by Crytek,  it supports the latest and greatest visual renderers such as DX11. CryENGINE 4 is coming soon as well as Linux support. A modified version of the CryENGINE spawned the Dunia Engine, which is used by Ubisoft Montreal for Fary Cry 2 and 3.

I wanted to try my hand at playing around with the famous engine and thus I am reviewing  CryENGINE GameProgramming with C++, C#, and Lua by Filip Lundgren and Ruan Pearce-Authers, published by Packt Publishing. Read on to see how it went.

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CryENGINE GamePrograming with C++, C#, and Lua Review Incoming

Hey everyone,

Soon I will have a review up for CryENGINE GameProgramming with C++, C#, and Lua by Filip Lundgren and Ruan Pearce-Authers, published by Packt Publishing.

It will be reviewed in the same style as the Unity Multiplayer Games review, and maybe I’ll make this a regular thing to review books I’m given or happen to pick up! Expect the review up this weekend or so.

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