Learning Unity 2D Game Development by Example written by Venita Pereira published by Packt Publishing is quite a wonderful introduction to not only Unity itself but the new 2D game development suite it recently added. I had been meaning to checkout the 2D Unity mode myself for quite some time, and this book gave me a proper introduction.
After being a major supporter of Construct 2, mainly due to how easy it is to approach for new comers and the fully featured sprite editors, I can now easily recommend Unity as well.
Team Omega’s Ubisoft GameJam project – “You, Me, Pigs In A Forest”
A spooky co-op game that features the theme of “You & I”.
One player controls a lantern and the other a sword. Enemies cannot be hit with the sword unless they are vulnerable from the lantern light. The lantern player is powerless to defend himself and the sword player has no light source. They must stick together to survive but are sometimes forced to separate.
Using Unity Pro, we employed depth of field and noise filters to create a cinematic quality to the darkness.
A custom shader I made gives maps a “fog of war” where shadows envelop the player, and only the lantern has the ability to shine through. If the sword player moves out of the lantern, the darkness completely covers him.
Enemies employ the Unity nav mesh system to follow and hunt the player down in swarms.
Welcome to my first official book review! *cue streamers and fireworks*
Unity Multiplayer Games by Alan Stagner, published by Packt Publishing is a really interesting and relevant read for anyone interested in multiplayer game programming. Even if you are not the biggest Unity buff, the book explores a lot of great concepts that are critical to designing and implementing multiplayer video games.
Read on to find out what the books covers, some pitfalls, and even play the Pong game the book has you make…..
Wow! Just participated in 2 game jams in back-to-back weekends.
I finished hosting Marist Game Society’s student GameJam last week and this weekend, Carrot Island decided to participate in a MiniLudum Dare. We’re all over the place!
As they say, To the moon!!! ┗(°0°)┛
Hey everyone! Sorry I haven’t updated in awhile. It has been a very busy summer and I am back at Marist College now for a new semester.
I had a small role in a game called Clockwork which was designed by Michael Ren and we were featured at the New York Come Out & Play Festival this year with Grasshopper Games. I have pictures and videos inside for your viewing pleasure, and more about the game.