LudumDare Post Mortem

Looking back on the MiniLudumDare featuring sharks, I wanted to briefly recap what we made and offer criticism about it so that maybe in a future update or revision I can make the game better!

Read on for things I liked or didn’t like about my little 15 hour beat-em-up.

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Holy Double GameJam Batman!

Wow! Just participated in 2 game jams in back-to-back weekends.

I finished hosting Marist Game Society’s student GameJam last week and this weekend, Carrot Island decided to participate in a MiniLudum Dare. We’re all over the place!
As they say, To the moon!!! ┗(°0°)┛

Read on to see what our games are about!

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Oculus Rift Dev Kit Impressions

Finally had some time with my Oculus Rift development kit over the last few weeks and I’ve been very impressed with the technology.

For those not in the know, the Oculus Rift is a Virtual Reality headset that tracks the player’s head movement while displaying 3D video games, pictures, or movies. It is extremely wild and definitely will mark the beginning of a VR resurgence.

Read on for more…
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Clockwork Featured @ Come Out & Play

Hey everyone! Sorry I haven’t updated in awhile. It has been a very busy summer and I am back at Marist College now for a new semester.

I had a small role in a game called Clockwork which was designed by Michael Ren and we were featured at the New York Come Out & Play Festival this year with Grasshopper Games. I have pictures and videos inside for your viewing pleasure, and more about the game.

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The Carrot and the Stick [Concept Art]

Sorry for not posting in awhile! I’ve been hard at work at my internship, a programming sidejob, working on Thomas Edison, as well as a project of my own when I can.

Checkout three amazing pieces of concept art that our fine artist Stephan Park has made for Thomas Edison!

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The Carrot and the Stick [Part 2]

Marist Game Society had our Spring 2013 Game Expo! Students showed off their projects made during the semester or year. Carrot Island debuted Thomas Edison, our HTML5 game discussed a few weeks ago. We finally have a functional first level. While not entirely complete, its a good test to gain some feedback from players.

Read on to see more behind the project, our experience during game design, and play the actual game!

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Bioshock Infinite Gallery

Checkout my 5870×1080 “photography” from Bioshock Infinite with max settings on my AMD 6990.

This game was a spectacular visual treat that I feel kind of broke away from the typical color palettes and visual style we’re used to in games. Particularly the lighting and the skyboxes/clouds. Its really worth checking out.

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