I have a new page up under the Reviews tab where I will be noting games I’ve played in 2015 to completion, close to, or ones worth noting in either a good or bad way. Each will be accompanied by a tiny blurb about my experience with a game. It will be my way of keeping track of games this year while also doing “reviews” of each in some way without losing interest and time in writing a huge blog about each. I hope someone besides me finds it helpful.
Team Omega’s Ubisoft GameJam project – “You, Me, Pigs In A Forest”
A spooky co-op game that features the theme of “You & I”.
One player controls a lantern and the other a sword. Enemies cannot be hit with the sword unless they are vulnerable from the lantern light. The lantern player is powerless to defend himself and the sword player has no light source. They must stick together to survive but are sometimes forced to separate.
Using Unity Pro, we employed depth of field and noise filters to create a cinematic quality to the darkness.
A custom shader I made gives maps a “fog of war” where shadows envelop the player, and only the lantern has the ability to shine through. If the sword player moves out of the lantern, the darkness completely covers him.
Enemies employ the Unity nav mesh system to follow and hunt the player down in swarms.
iOS7 is Apple’s latest update to their mobile OS at the time of this writing. With it came huge changes for consumers and developers. Namely ‘flat’ design came about and the entire iOS interface was redesigned with new visuals. The change meant new features for developers too such as SpriteKit – the new 2D game development framework.
iOS7 Game Development by Dmitry Volevodz from Packt Publishing demonstrates how to create an endless runner using the new SpriteKit framework
Finally had some time with my Oculus Rift development kit over the last few weeks and I’ve been very impressed with the technology.
For those not in the know, the Oculus Rift is a Virtual Reality headset that tracks the player’s head movement while displaying 3D video games, pictures, or movies. It is extremely wild and definitely will mark the beginning of a VR resurgence.
Read on for more…
New intro to Thomas Edison!
It is finally moving along. Better late than never for now.
Checkout some of the behind the scenes below.
Marist Game Society had our Spring 2013 Game Expo! Students showed off their projects made during the semester or year. Carrot Island debuted Thomas Edison, our HTML5 game discussed a few weeks ago. We finally have a functional first level. While not entirely complete, its a good test to gain some feedback from players.
Read on to see more behind the project, our experience during game design, and play the actual game!
Over the last two years, I’ve been apart of about 4 different student-indie development groups. All of them have had fantastic ideas, were fairly organized, and “clicked” very well between members.
But none of them worked out.