Tag Archives: recommended reading

CryENGINE GamePrograming with C++, C#, and Lua Review Incoming

Hey everyone,

Soon I will have a review up for CryENGINE GameProgramming with C++, C#, and Lua by Filip Lundgren and Ruan Pearce-Authers, published by Packt Publishing.

It will be reviewed in the same style as the Unity Multiplayer Games review, and maybe I’ll make this a regular thing to review books I’m given or happen to pick up! Expect the review up this weekend or so.

Sample Chapters

Book Review: Unity Multiplayer Games

Welcome to my first official book review!
*cue streamers and fireworks*

Unity Multiplayer Games by Alan Stagner, published by Packt Publishing is a really interesting and relevant read for anyone interested in multiplayer game programming. Even if you are not the biggest Unity buff, the book explores a lot of great concepts that are critical to designing and implementing multiplayer video games.

Read on to find out what the books covers, some pitfalls, and even play the Pong game the book has you make…..

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Recommend Reading: The Making Of Crash Bandicoot

Here is about 1-2 hours of reading that is a smorgasbord of amazing behind-the-scenes for the design of Crash Bandicoot.

There is something here for everyone. Whether you’re into design, art, management, programming, or just want to hear about what its like going up against Miyamoto head-to-head and having him play your game at E3.

Hilarity ensues throughout the entire thing.

As a programmer, you may be particularly privy to Andy’s custom LISP language GOOL (and GOAL used for Jak/Daxter) at Part 9. If you’re not into technical stuff like how these guys helped pioneer the first ever genre of 3D adventure games and their technical limitations, you might want to avoid most of the stuff in the first 3 parts but even artists should pay attention.