Recommended Viewing: Ubisoft CppCon 2014

Checkout these two great talks from Ubisoft @ CppCon 2014 featuring multicore C++11 development and how C++ is used to develop AAA games at Ubisoft. I briefly met Nicolas Fleury and learned many tips from blurbs he’s written about good C++ practices and such. He’s very talented.

 

 

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