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Just my random thoughts about my life, mostly game design/programming and such!

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Anthony's Scribbles

Recommended Viewing: Ubisoft CppCon 2014

Checkout these two great talks from Ubisoft @ CppCon 2014 featuring multicore C++11 development and how C++ is used to develop AAA games at Ubisoft. I briefly met Nicolas Fleury and learned many tips from blurbs he’s written about good C++ practices and such. He’s very talented.

 

 

This entry was posted in Programming Gems, Today I Learned and tagged C++, cpp, programming, recommended reading, ubisoft on October 27, 2014 by Anthony Barranco.

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About Me

Network Programmer on For Honor.

I've previously worked at Rockstar on Red Dead Redemption 2, Ipreo, and was a Microsoft Student Partner.
My passion is with computers and video games - a geek by nature and proud of it.

Anything I say is entirely my own opinion and is not representative of the companies I work or have worked for.

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