Tag Archives: indie

Book Review: Learning Unity 2D Game Development By Example

Learning Unity 2D Game Development by Example written by Venita Pereira published by Packt Publishing is quite a wonderful introduction to not only Unity itself but the new 2D game development suite it recently added. I had been meaning to checkout the 2D Unity mode myself for quite some time, and this book gave me a proper introduction.

After being a major supporter of Construct 2, mainly due to how easy it is to approach for new comers and the fully featured sprite editors, I can now easily recommend Unity as well.

Read on to find out why.

Continue reading

Ubisoft Montreal GameJam 2014 – “You & I”

Team Omega’s Ubisoft GameJam project – “You, Me, Pigs In A Forest”

A spooky co-op game that features the theme of “You & I”.
One player controls a lantern and the other a sword. Enemies cannot be hit with the sword unless they are vulnerable from the lantern light. The lantern player is powerless to defend himself and the sword player has no light source. They must stick together to survive but are sometimes forced to separate.

Using Unity Pro, we employed depth of field and noise filters to create a cinematic quality to the darkness.
A custom shader I made gives maps a “fog of war” where shadows envelop the player, and only the lantern has the ability to shine through. If the sword player moves out of the lantern, the darkness completely covers him.
Enemies employ the Unity nav mesh system to follow and hunt the player down in swarms.

jpeg

LudumDare Post Mortem

Looking back on the MiniLudumDare featuring sharks, I wanted to briefly recap what we made and offer criticism about it so that maybe in a future update or revision I can make the game better!

Read on for things I liked or didn’t like about my little 15 hour beat-em-up.

Continue reading

Holy Double GameJam Batman!

Wow! Just participated in 2 game jams in back-to-back weekends.

I finished hosting Marist Game Society’s student GameJam last week and this weekend, Carrot Island decided to participate in a MiniLudum Dare. We’re all over the place!
As they say, To the moon!!! ┗(°0°)┛

Read on to see what our games are about!

Continue reading

Clockwork Featured @ Come Out & Play

Hey everyone! Sorry I haven’t updated in awhile. It has been a very busy summer and I am back at Marist College now for a new semester.

I had a small role in a game called Clockwork which was designed by Michael Ren and we were featured at the New York Come Out & Play Festival this year with Grasshopper Games. I have pictures and videos inside for your viewing pleasure, and more about the game.

Continue reading

The Carrot and the Stick [Concept Art]

Sorry for not posting in awhile! I’ve been hard at work at my internship, a programming sidejob, working on Thomas Edison, as well as a project of my own when I can.

Checkout three amazing pieces of concept art that our fine artist Stephan Park has made for Thomas Edison!

Continue reading

The Carrot and the Stick [Part 2]

Marist Game Society had our Spring 2013 Game Expo! Students showed off their projects made during the semester or year. Carrot Island debuted Thomas Edison, our HTML5 game discussed a few weeks ago. We finally have a functional first level. While not entirely complete, its a good test to gain some feedback from players.

Read on to see more behind the project, our experience during game design, and play the actual game!

Continue reading